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    Tactica Blood Angels

    hellboy
    hellboy


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    Tactica Blood Angels Empty Tactica Blood Angels

    Mensagem por hellboy Ter Jul 03, 2012 3:13 pm

    Ora bem o unico exercito que tenho.... nao ficou xulado, nem estou a ver onde melhorou, mas a coisa ficou engraçada em alguns slot´s.

    reparem que o dito "encostado na prateleira" vai saltar para fora

    a famosa Death company

    o lemartes

    o tycho

    e o brother Corbulo

    Sanguinary guard

    estao upa upa neste momento ......

    é que aquilo que nao se usa e estava parado na prateleira passou a ouro neste momento.

    pelo contrario o vai para a prateleira é o que era ouro antes

    sanguinor

    astorath

    mephiston

    a falta de capacidade de matar monstros voadores e de matar termis atira estes senhores para o fundo da gaveta

    tudo ap3 bahhh....

    por outro lado o Dante é ainda uma incognita de como se vai portar em campo

    ate agora usava o dante com honorguard e ainda posso usar mas a resistencia deles foi-se, armor save de 3+ hoje em dia ja nao compensa para o custo deles, tudo bem posso meter-los com inv de 3+ e power fist´s, nao digo que nao, mas a unidade vai para quase 400pts... ui!!!

    o dante fica neste momento com iniciativa 1 mas com S5 5 ataques e com um inferno pistol, mais save de 2+ inv 4+ e torna a sanguinary guard em troop e aniquila um IC do inimigo, ainda o acho viavel

    mas os outros nao obrigado...

    agora termis com thunder hammer e storm shield com feel no pain sao uteis
    o libby em termi armor tambem é bom Very Happy

    e ainda me falta estudar bem os poderes do RB, mas lembro que BA´s tem um poder que a unidade do libby fica com prefered enemy.. ui... reroll a tudo ehehhehe....

    veiculos pioraram ... Hull point mata tudo neste momento, mas eu tambem estou pouco me borrifando para isso nunca joguei com MECH ehehehhe....

    shoting com ap2 é cada vez mais necessario, os covers de 25% neste momento em edificios sao 3+, aqui os razorbacks vao ser ouro Very Happy

    dreads furiosos nao sei... blood talons sao ap3 ja nao matam termis, mas sao sempre engraçadas...

    libby´s dreads tem power fist´s e blood lance, acho que se tornaram bem uteis, fora que tem psychic hood

    shoting dreads é que nao sei se valem apena e eu tenho 2 ehehehhe....

    ball predators agora andam 12" e disparam 2 com bs normal armas ui.... e ainda snap shot eehhehe... acho que o assault cannon vai rullar com heavy bolters de lado... com que entao hull points hein... eheheheh.. isto vai valer apena ah vai vai...

    sao fast podem andar ate 24"

    todos os rhinos até 24" mesmo com o risco de morrer tudo o que vai la dentro, com cover save de 4+ hee... nao ta mau

    drop pods a cagar scorings com meltas hum....

    acho que o dex nao estao mau... como ganhar é outra questao

    a death company é ouro mas é cara

    como levar tudo junto num bom roster é que ainda nao sei ...

    predators agora perderam um pouco o seu vigor anterior, e eu que pensava que eles iam fazer a festa em 6ª

    moral da historia tiram IG e Necrons neste momento com a porra dos destroyers & hull points, IG com o seu tremendo poder de shoting ate acho que a coisa nao piorou

    ora venham de lá essas opinioes Very Happy
    hellboy
    hellboy


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    Tactica Blood Angels Empty Re: Tactica Blood Angels

    Mensagem por hellboy Qui Jul 05, 2012 9:27 am

    Eu nao diria melhor, hoje de manha andava a pensar exactamente o mesmo que este senhor....

    Blood Angels seems to be a mess right now, especially with the "what's that power weapon do now?" This is exacerbated rather horribly by the fact that I play my Blood Angels as a counts-as-Night-Lords army. As if it was easy before, the changes to melee weapons do a particularly nasty number on a lot of my conversions, both current and planned for the future. I converted a lot of my stuff under the premise that "Power Weapon" means "ignores armor saves" and "can look like whatever you want", which gave me a lot of freedom before. For example, my "Chaplains" are converted with Bloodletter Hellglaives. My "Sanguinary Priests" are chaos icon bearers, typically Khorne-followers, making it considerably harder to equip them with anything else. My Mephiston's force weapon is a mutated claw arm, as I was going for something of a Possessed Lord / mini-Prince. My Death Company (Berserkers; ostracized and condemned Khorne worshipers, e.g. Uzas) are armed with a smattering of axes, chainblades, and mutated hands (powerfists), all of which now do unique and different things. Now, not only is WYSIWYG that much more confusing, but some of my guys are armed with weapon loadouts that I don't even want them to have. These restrictions also put a number of holes in my plans to convert things like Sanguinary Guard, Vanguard Vets, an Honor Guard, and a number of special characters, but I'm not tearing up anything until I know what's what. For special characters, and models where I just don't feel like messing up the paint and conversion work, I'll just assume the weapon counts as what it should be / what it says in my list. If anybody's got a problem with that, they can take it up with what looks to be the second CSM codex in a row to pretend that Undivided legions don't exist.

    About the Stormraven, I've been pouring over the flier section all day, and there are a couple assumptions made about it in this thread: (1) it can hover, and (2) it must hover to be able to drop off its cargo (without resorting to Skies of Blood). Where are either of these rules / restrictions mentioned? As far as I can see, Stormravens have no hover options, but at the same time nothing I can find prohibits a zooming Stormraven from picking up or dropping off a unit before it moves. (After it moves, it could only move 6" and still drop, which would of course crash it.) What references are you all deriving these rules from?

    Personally I think Stormravens could be pretty good this edition, if you were so inclined to build your list around them. They're nothing spammable, not for what they cost, and they're certainly not as point-and-click as Vendettas. Treat them like Vendettas and you'll be disappointed. Treat them like lighter, faster Land Raiders and they'll generally live up to your expectations more often than not. 3 HP is pretty good for an AV12 radial flier, being right up there with the Valk/Vendetta chassis, while making Dark Eldar absolutely green with envy. They do cost quite a bit more, but they really should as they have superior and more numerous missiles, Machine Spirit, heat shields, and a 12-strong transport capacity with assault ramps. If it's true that SRs can in fact hover, I think the TLAC + CML + Hurricane Bolters build has some serious potential at catching a unit in a flank / rear and killing off its specialist(s). If not, keeping them with the traditional 5th ed anti-tank build (TLLC+TLMM) allows them to take on enemy fliers. If you absolutely must compare Stormravens to Vendettas, don't use the Stormraven. Just take some token IG allies and get the real deal.

    I don't think anyone has mentioned it yet, but it seems to me that the new optimum BA ASM build is:
    10 ASM: 230 pts
    -Sarge w/ LC + PF
    -(may drop JPs for TLAC/LC+TLPG/TLLC-razor @ +55 pts)

    Meltaguns now seem less necessary than ever, or they will be once people realize transport assault is dead and transport shooting is considerably less immune to assault than it once was. I've played around with plasma pistols, but they always died after the first volley. Meltaguns are simply redundant, as are Inferno Pistols, though they can deny FNP to T4 or worse models, as well as opening up transports. Flamers and Hand Flamers weren't exactly optimal in 5th, but became unusable in 6th. Closest-to-furthest wound allocation could simply shoot you out of assault range if you roll well enough, and I personally find the concept of shooting a flamer (a weapon you paid good points to upgrade, mind you) and hoping not to kill anyone is incredibly stupid. Ultimately I find that the fewer gizmos you give to your rank and file, the easier 6th edition wound allocation will go on you. And what's more "cinematic" than a powerful melee sergeant backed up by nine lowly redshirts? Leave the shooting to the tanks and shooty infantry, who are designed for it and lose nothing for attempting to be good at it.

    Regarding the sergeant loadout, because of how "Specialist Weapon" is worded, it seems as if it no longer matters if the two specialist weapons are the same type. Thus, taking a LC + PF lets me choose whichever type of "fist" weapon I want and use my attacks all that way. Yes, it's probably exploitative of the designers' intent. Yes, it's expensive. Yes, it's a lot of points to sink into a challenge patsy. But I find that, if you don't gear up your Sergeant, your basic ASM unit has absolutely no teeth to anything MEQ or better, which as we know is the entirety of the metagame today. Besides, I have Priests for challenge patsies. Frankly, they're really not very good considering not only is FNP a 5+, but you no longer have the bonus Initiative for charging. Thus, after the charge, the Sang Priest can go ahead and die for all I care. In my mind, the FC nerf is the worst nerf the Blood Angels suffered in 6th, as we're priced in such a way that we live and die by what Initiative we swing at. I used to walk into my brother's Thunderwolves and (with about 2-3 squads versus his 3-5 puppies) either annihilate or seriously defang his squad before he could even throw a single attack. Trying that in 6th is downright suicidal, as if Thunderwolves were easy to catch with a charge after they got upgraded to a 12" move that ignores terrain.


    mas que raio vou fazer aos eus Ba´s? recuso-me fazer lista comby de aliados... simplesmente acho isso estupido, mas parece ser o que a Gw pretende...

    bahhh... parece que ao fundo ja ouço a gritar uma pequena voz... EEEeeebbbaayyy...... EEEeeebbbaayyy......

    vou tentar procurar soluções de lista possiveis para poder jogar com o que tenho....
    hellboy
    hellboy


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    Mensagem por hellboy Qui Jul 05, 2012 9:30 am

    mais um...

    I think BA have suffered more than most with the change over to 6th. Most of the builds that were popular under 5th aren't as good as under 6th. Jumpers have reducded effectivness at I4, and Razorbacks have been rendered more or less obsolete.

    Razorbacks are of course changed under 6th, easier to blow up with multiple glanes; but harder to supress in the short term. What really hurts BA Razors is the changes to fast - it's now a 12" move in the shooting phase. Do you want to pay a fast tax on a shooty tank, when using that ability precludes if from shooting ?

    As you say, Stormravens are for the moment an integral part of a BA list (at least until GW figures out who to give Flakk missiles too). Fast Rhinos are quite good - a 24" range move on turn 1 will get you most places on the table. Tacticals are also much improved with the changes to rapid fire.

    As a starter I reckon I'd build a BA list from these basics
    Librarian
    Priest(s)
    Tactical Squads in Rhinos
    Stormravens

    With the options of
    Sang Guard
    Assault Terminators
    Tactical Terminators
    Devs
    Attack Bikes
    hellboy
    hellboy


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    Mensagem por hellboy Qui Jul 05, 2012 9:32 am

    resumo:

    STORMRAVEN SAO OBRIGATORIOS
    hellboy
    hellboy


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    Mensagem por hellboy Qui Jul 05, 2012 10:55 am

    isto é o melhor que consigo fazer com BA´s .... sinceramente a regra de reserva nao esta a ajudar em nada...

    1850 Pts - Blood Angels Roster

    Elite: Sanguinary Priest (215 pts)
    1 Brother Corbulo
    1 Sanguinary Priest in Power Armour; Blood Chalice; Melta Bombs; Bolt Pistol; Chainsword
    1 Sanguinary Priest in Power Armour; Blood Chalice; Melta Bombs; Bolt Pistol; Chainsword

    Heavy Support: Devastator Squad (250 pts)
    9 Devastator Squad; Lascannon x2; Plasma Cannon x2
    1 Sergeant; Signum; Bolt Pistol; Chainsword x1

    Heavy Support: Devastator Squad (140 pts)
    4 Devastator Squad; Lascannon x2
    1 Sergeant; Signum; Bolt Pistol; Chainsword x1

    Troops: Assault Squad (250 pts)
    7 Assault Squad; Bolt Pistol x7; Chainsword x7
    1 Assault Marine with Meltagun
    1 Assault Marine with Meltagun
    1 Sergeant; Lightning Claw x1; Power Fist x1
    1 Drop Pod

    Troops: Assault Squad (250 pts)
    7 Assault Squad; Bolt Pistol x7; Chainsword x7
    1 Assault Marine with Meltagun
    1 Assault Marine with Meltagun
    1 Sergeant; Lightning Claw x1; Power Fist x1
    1 Drop Pod

    Elite: Sternguard Veteran Squad (285 pts)
    7 Sternguard Veteran Squad; Bolter x2; Combi-Flamer x2; Combi-Meltagun x3;
    1 Sergeant; Bolter; Power Fist x1
    1 Drop Pod

    Elite: Terminator Assault Squad (315 pts)
    6 Terminator with Thunder Hammer & Storm Shield
    1 Sergeant; Thunder Hammer & Storm Shield

    HQ: Librarian in Terminator Armour (145 pts)
    Psychic Hood; Force Weapon; Storm Shield;Psyker; Blood Lance; Unleash Rage

    unidades em reserva 3 - drop pod de assault com priest e a unidade do libby com termis...

    3 unidades em cima da mesa, devastator que se divide em 2 e a outra

    portanto 3 para 3

    e 2 que nao contam para a regra reservas pois caem ao primeiro turno que é a stern com corbulo e a assault com priest

    nao consigo melhor para já...

    sim toda a gente "lá fora", diz para se usar stormraven... mas conta por 3 unidades pois leva 2 com ele ou mais depende se meto ou nao um ind cht na unidade que vai la dentro e o dread nas traseiras pendurado...

    sinceramente nao sei....

    a 6ª esta estranha...
    hellboy
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    Mensagem por hellboy Sex Nov 16, 2012 3:34 pm

    iniciei este debate no setti, deiam uma vista de olhos e digam algo Very Happy

    http://www.setti.tv/smf/index.php/topic,5826.0.html
    Ebizo
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    Tactica Blood Angels Empty Re: Tactica Blood Angels

    Mensagem por Ebizo Sáb Nov 17, 2012 7:41 pm

    Pascoa não seria melhor sacrificar a stern e por mais uma de assault?? Tinhas mais uma unidade para conquistar objectivos. Very Happy

    Vindicator em vez das devastatores, pois são mto bons, e acho que nesta edição são óptimos contra quase tdo. Como puseste na ultima listagem no setti. Very Happy
    hellboy
    hellboy


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    Mensagem por hellboy Dom Nov 18, 2012 9:34 pm

    Ebizo escreveu:Pascoa não seria melhor sacrificar a stern e por mais uma de assault?? Tinhas mais uma unidade para conquistar objectivos. Very Happy

    Vindicator em vez das devastatores, pois são mto bons, e acho que nesta edição são óptimos contra quase tdo. Como puseste na ultima listagem no setti. Very Happy

    grande zé stern e devs eu nao levo nas lista que lá coloquei. A primeira leva drops com troops e lRaiders com troops

    a segunda é mais shoting

    nao tenho nem stern nem devs grande zé Very Happy
    oDESGOSTO
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    Tactica Blood Angels Empty Re: Tactica Blood Angels

    Mensagem por oDESGOSTO Seg Nov 19, 2012 5:59 pm

    Já aqui foi dito neste fórum que as Drop Pods não contam a favor nem contra as Reservas, simplesmente não contam.

    Quanto ao assunto proposto não comento.

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