theDarkGeneral tells us:
Quote Originally Posted by theDarkGeneral View Post
it won't change according to your Legion (HQs) as in swapping more Heavies for less Fast, but your access to units in those categories opens up, becomes limited, or closes off accordingly. Easy example I was given, is taking Khorne Daemon Prince means no Scouts...
And goes on to say the following about the different Legions:
Quote Originally Posted by theDarkGeneral View Post
*Nightlords: I don't ask much about them, though a lil' i have for my buddy Paul has around 25,000+ points of them...Hit & Run and Stealth for universal special rules, but possible counter attack (for elite unit) as well as jump pack troops.
*Word Bearers: Apparently getting a lil' extra attention, and besides Dark Apostles, new models for "daemonancers", which just might be unit champs/sgt upgrades. I'm not sure. BUT, their summoning of Daemons from the Warp apparently allows re-rolls on the scatter dice, as well as new mishap chart!
*Deathguard: Feel no pain and blight grenades for their Cult Terminators, new nasty flamers upgrades.
*Thousand Sons: AP3 bolters will be MUCH more useful under 6th Edition, and a couple new Psychic abilities, one of which (supposedly) can remove an entire enemy squad from the table on a failed stat test!
*Iron Warriors: Access to Thunder Hammer & Storm Shield termies, thunderfire cannon off-shoot, Havocs w/Tank Hunters and relentless for some squad...
*Emperor's Children: Lash is finally changed to be more in line with Daemon version. More heavy weapons upgrade count for larger units. Better Bikes? Not sure what that means...
*Alpha Legion: Lots of infiltrating abilities, outflanking, and even temporary control of enemy squads/vehicles...basically sneaky bastards!
*Black Legion: HQs allow broader access to all unit types, but lack of better universal special rules.
He later added:
Quote Originally Posted by theDarkGeneral View Post
*Word Bearers: Will be able to take Marked units but with some restrictions. Apparently with all the current Black Library Books out on them (I'm enjoying their reads!), and mention of the Sanctified in Siege of Vraks, the ability to take Marked units has been brought up. Not sure how they'll do this, if it'll be a 1 unit for 1 unit.
*Alpha Legion: Hardest to get info on, but "might" be able to force a re-roll on the type of scenario?! This honestly sounds more like a Special Character ability to me...but we'll see...
*Iron Warriors: Their Cult Terminators will have access to Thunder Hammer & Storm Shields, as well as Iron-Fire Cannon (thunder fire). Basic Chaos Marine squads "may" be able to take an additional heavy weapons team once past 10 models...
And later still:
Quote Originally Posted by theDarkGeneral View Post
Death Guard gain a new ability (maybe Chosen squads only ?) that allows their poisoned attacks to ignore Armor Saves on a roll of a '6', much similar to Rending without the extra Armor Pen.
Iron Warriors become "siege specialists" which equivalents to Tank Hunters and reducing cover saves on enemy units!
Word Bearers are "zealots" and benefit from Chaplains as well as Turn 1 Daemon Summoning. New Daemonancers models are suppose to be SICK looking, but I believe just unit champ upgrades.
Emperor's Children have a haughtiness to them, but prideful, which may give them counter charge (on top of their already higher Initiative). More heavy weapons upgrades per squad, and their Chosen will be...scary fast!
Alpha Legion apparently have the greatest access to Imperial style vehicles, as well as more of an unlimited Force Org slot selections, next to the Black Legion. Much of their Army will be able to upgrade to "Infiltrators".
Black Legion, aka Sons of Horus, aka Luna Wolves are tentatively stubborn, and have greatest selection amongst the units/vehicles. HOWEVER, they're not fully trusted, not sure how this works out in game terms.
World Eaters truly become the combat monsters they're story lined to be. Marked Dreads, and Daemon Engines will be a prime staple in most Armies...
theDarkGeneral has more recently claimed that Alpha Legion may force enemies to take Ld tests before they move or shoot. And more recently again, that they may be able to pass on their Infiltration abilities to their transports.
tirado do warseer
Quote Originally Posted by theDarkGeneral View Post
it won't change according to your Legion (HQs) as in swapping more Heavies for less Fast, but your access to units in those categories opens up, becomes limited, or closes off accordingly. Easy example I was given, is taking Khorne Daemon Prince means no Scouts...
And goes on to say the following about the different Legions:
Quote Originally Posted by theDarkGeneral View Post
*Nightlords: I don't ask much about them, though a lil' i have for my buddy Paul has around 25,000+ points of them...Hit & Run and Stealth for universal special rules, but possible counter attack (for elite unit) as well as jump pack troops.
*Word Bearers: Apparently getting a lil' extra attention, and besides Dark Apostles, new models for "daemonancers", which just might be unit champs/sgt upgrades. I'm not sure. BUT, their summoning of Daemons from the Warp apparently allows re-rolls on the scatter dice, as well as new mishap chart!
*Deathguard: Feel no pain and blight grenades for their Cult Terminators, new nasty flamers upgrades.
*Thousand Sons: AP3 bolters will be MUCH more useful under 6th Edition, and a couple new Psychic abilities, one of which (supposedly) can remove an entire enemy squad from the table on a failed stat test!
*Iron Warriors: Access to Thunder Hammer & Storm Shield termies, thunderfire cannon off-shoot, Havocs w/Tank Hunters and relentless for some squad...
*Emperor's Children: Lash is finally changed to be more in line with Daemon version. More heavy weapons upgrade count for larger units. Better Bikes? Not sure what that means...
*Alpha Legion: Lots of infiltrating abilities, outflanking, and even temporary control of enemy squads/vehicles...basically sneaky bastards!
*Black Legion: HQs allow broader access to all unit types, but lack of better universal special rules.
He later added:
Quote Originally Posted by theDarkGeneral View Post
*Word Bearers: Will be able to take Marked units but with some restrictions. Apparently with all the current Black Library Books out on them (I'm enjoying their reads!), and mention of the Sanctified in Siege of Vraks, the ability to take Marked units has been brought up. Not sure how they'll do this, if it'll be a 1 unit for 1 unit.
*Alpha Legion: Hardest to get info on, but "might" be able to force a re-roll on the type of scenario?! This honestly sounds more like a Special Character ability to me...but we'll see...
*Iron Warriors: Their Cult Terminators will have access to Thunder Hammer & Storm Shields, as well as Iron-Fire Cannon (thunder fire). Basic Chaos Marine squads "may" be able to take an additional heavy weapons team once past 10 models...
And later still:
Quote Originally Posted by theDarkGeneral View Post
Death Guard gain a new ability (maybe Chosen squads only ?) that allows their poisoned attacks to ignore Armor Saves on a roll of a '6', much similar to Rending without the extra Armor Pen.
Iron Warriors become "siege specialists" which equivalents to Tank Hunters and reducing cover saves on enemy units!
Word Bearers are "zealots" and benefit from Chaplains as well as Turn 1 Daemon Summoning. New Daemonancers models are suppose to be SICK looking, but I believe just unit champ upgrades.
Emperor's Children have a haughtiness to them, but prideful, which may give them counter charge (on top of their already higher Initiative). More heavy weapons upgrades per squad, and their Chosen will be...scary fast!
Alpha Legion apparently have the greatest access to Imperial style vehicles, as well as more of an unlimited Force Org slot selections, next to the Black Legion. Much of their Army will be able to upgrade to "Infiltrators".
Black Legion, aka Sons of Horus, aka Luna Wolves are tentatively stubborn, and have greatest selection amongst the units/vehicles. HOWEVER, they're not fully trusted, not sure how this works out in game terms.
World Eaters truly become the combat monsters they're story lined to be. Marked Dreads, and Daemon Engines will be a prime staple in most Armies...
theDarkGeneral has more recently claimed that Alpha Legion may force enemies to take Ld tests before they move or shoot. And more recently again, that they may be able to pass on their Infiltration abilities to their transports.
tirado do warseer