Quanto a voces nao sei mas tou a ficar super entusiasmado com estes novos lançamentos
+2
Flash691
Draco
6 participantes
Codex Adeptus Mechanicus
Draco- Mensagens : 954
Data de inscrição : 27/06/2012
Idade : 32
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- Mensagem nº1
Codex Adeptus Mechanicus
Quanto a voces nao sei mas tou a ficar super entusiasmado com estes novos lançamentos
Draco- Mensagens : 954
Data de inscrição : 27/06/2012
Idade : 32
Localização : Póvoa de Varzim
- Mensagem nº2
Re: Codex Adeptus Mechanicus
As novidades nao param de chegar!
Última edição por Draco em Sáb Mar 28, 2015 1:23 am, editado 3 vez(es)
Draco- Mensagens : 954
Data de inscrição : 27/06/2012
Idade : 32
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- Mensagem nº3
Re: Codex Adeptus Mechanicus
Última edição por Draco em Sáb Mar 28, 2015 1:20 am, editado 1 vez(es)
Flash691- Mensagens : 154
Data de inscrição : 04/05/2012
Idade : 41
Localização : Gaia
- Mensagem nº4
Re: Codex Adeptus Mechanicus
ok interessante, e responde á questão de para onde foram os skaven! (yup todos sabemos q eles é q usam jezzails, e isto dá um novo sentido á velha série de animação os ratos motoqueiros de marte)
Draco- Mensagens : 954
Data de inscrição : 27/06/2012
Idade : 32
Localização : Póvoa de Varzim
- Mensagem nº5
Re: Codex Adeptus Mechanicus
parece que já tou a olhar pro meu segundo exercito ainda tenho rins pra vender, tavam salvaguardados pra uma ocasiao deste genero
Draco- Mensagens : 954
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- Mensagem nº6
Re: Codex Adeptus Mechanicus
hellboy- Mensagens : 2414
Data de inscrição : 17/04/2012
Idade : 45
- Mensagem nº7
Re: Codex Adeptus Mechanicus
oh yeah... estao uma verdadeira MASTER PIECE em termos artisticos
mi gusta
mi gusta
camisa- Mensagens : 1133
Data de inscrição : 17/04/2012
- Mensagem nº8
Re: Codex Adeptus Mechanicus
tem coisas giras mas não faz o meu genero
Draco- Mensagens : 954
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- Mensagem nº9
Re: Codex Adeptus Mechanicus
quem viu os primeiros Power Rangers vai se lembrar logo do robot deles o Alpha 5 por causa das cabeças
GO GO PAWA RAAANGERS!!!!
camisa- Mensagens : 1133
Data de inscrição : 17/04/2012
- Mensagem nº10
Re: Codex Adeptus Mechanicus
agora começo a gostar.... porra...
Draco- Mensagens : 954
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Idade : 32
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- Mensagem nº11
Re: Codex Adeptus Mechanicus
Skitarii Maniple Force Org:
The classic Skitarii FOC is a detachment which gives Scout and Crusader to all units (but cannot outflank). Warlord gets prefered enemy. WL Traits
nothing special:
shrouded
eternal warrior
makes a weapon master-crafted (but no relic)
12″ reroll pinning, moral, fear
overwatch with BS4
reroll failed fnp + x
Relics:
reroll mysterious objectives
zealot USR
at I1 every unit in base contact makes a T test or suffers D6 wounds without armor saves.
Phase Taser, unsaved wound causes I test or ID
Pistol with minor effects
Skull of Elder…Effect xx
Weapons (some)
Icarus Array (Dunecrawler only): Deadalus missile launcher: heavy 1, 7/2 48″ skyfire + gatling rocket launcher: heavy 5, 6/4 48″ skyfire, ignores cover + twin icarus autocannon: heavy 2, 7/4 48″ skyfire, interceptor, twin-linked.
Eradication Beamer (Dunecrawler only, Basic weapon): 0″- 9″: 10/1, 9″ – 18″: 8/3 blast, 18″ – 36″: 6/5 large blast
Neutron Laser: 48″ 10/1 blast, concussive
Doctrines:
There are 6 Doctrines. At the beginning of each movement phase you may use one of them (one use)
+1 BS
+1 WS
+2 BS / -1 WS
+2 WS / -1 BS
+3 BS / -2 WS
+3 WS / -2 BS
Onager Dunecrawler
WS3 BS4 S5 I2 A1 HP3 Vehicle (Walker)
FA12 SA12 RA11
Comes with interesting Equipment options, for example the Icarus Array for 45 points instead of the Eradication Beamer oder Neutron Laser. The walkers have shilds (6++) which do add up for every walker shield in 4″ (max. 4++)
Draco- Mensagens : 954
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- Mensagem nº12
Re: Codex Adeptus Mechanicus
hellboy- Mensagens : 2414
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- Mensagem nº13
Re: Codex Adeptus Mechanicus
bem... a GW tem subido na qualidade dos ultimos modelos lançados. Novas formas, novas posições e acima de tudo novas expressoes faciais, assim como modelos frescos ainda nao vistos nem previsto (tipo FW). Por isso estou a gostar bastante
os novos harlis
os novos daemons
e agora estes ....
sim senhor... mi gusta
os novos harlis
os novos daemons
e agora estes ....
sim senhor... mi gusta
Draco- Mensagens : 954
Data de inscrição : 27/06/2012
Idade : 32
Localização : Póvoa de Varzim
- Mensagem nº14
Re: Codex Adeptus Mechanicus
Draco- Mensagens : 954
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Idade : 32
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- Mensagem nº15
Re: Codex Adeptus Mechanicus
Draco- Mensagens : 954
Data de inscrição : 27/06/2012
Idade : 32
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- Mensagem nº16
Re: Codex Adeptus Mechanicus
Sao tao feios!!!! BAYMAX!!! parecem robots dos filmes dos anos 60s, a
Última edição por Draco em Ter maio 12, 2015 7:30 pm, editado 1 vez(es)
Draco- Mensagens : 954
Data de inscrição : 27/06/2012
Idade : 32
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- Mensagem nº17
Re: Codex Adeptus Mechanicus
proximo dex
Draco- Mensagens : 954
Data de inscrição : 27/06/2012
Idade : 32
Localização : Póvoa de Varzim
- Mensagem nº18
Re: Codex Adeptus Mechanicus
Formations do Cult Mechanicus:
Cohort Cybernetica – all models in the formation are fielded as a single unit and robots can fire at different targets
1 Tech-Priest Dominus-gets the rules for the Cybernetica Datasmith
2 Kastelan Robot Maniples
Elimination Maniple – gain +1 BS and ignore cover
2-3 units of Kataphron Destroyers
1-3 Kastelan Robot Maniples
Numinous Conclave – must have equal numbers of each type of unit gain crusader and re-roll wounds
2-3 Fulgurite Electro-Priests
2-3 Corpuscarii Electro-Priests
Holy Requisitioner – Deep Strike with no error
1 Tech-Priest Dominus
2-3 units of Kataphron Breachers
A Elimination Maniple vai ser nasty contra muita gente
Cohort Cybernetica – all models in the formation are fielded as a single unit and robots can fire at different targets
1 Tech-Priest Dominus-gets the rules for the Cybernetica Datasmith
2 Kastelan Robot Maniples
Elimination Maniple – gain +1 BS and ignore cover
2-3 units of Kataphron Destroyers
1-3 Kastelan Robot Maniples
Numinous Conclave – must have equal numbers of each type of unit gain crusader and re-roll wounds
2-3 Fulgurite Electro-Priests
2-3 Corpuscarii Electro-Priests
Holy Requisitioner – Deep Strike with no error
1 Tech-Priest Dominus
2-3 units of Kataphron Breachers
A Elimination Maniple vai ser nasty contra muita gente
hellboy- Mensagens : 2414
Data de inscrição : 17/04/2012
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- Mensagem nº19
Re: Codex Adeptus Mechanicus
irraa que feios
Draco- Mensagens : 954
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- Mensagem nº20
Re: Codex Adeptus Mechanicus
hellboy- Mensagens : 2414
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- Mensagem nº21
Re: Codex Adeptus Mechanicus
menos mal esse nao esta feio
Draco- Mensagens : 954
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Idade : 32
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- Mensagem nº22
Re: Codex Adeptus Mechanicus
Ok, isto agora está a ficar mesmo sem controlo...
Nesta Formation todos os modelos ganham "Canticles of the Omnissiah", o Tech Priest se for o warlord pode fazer re-roll no warlord trait i os upgrades de TODAS as unidades (inclusive relics) ficam À BORLA!!!
P.s. i perdem a regra Gets Hot
ADN- Mensagens : 270
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- Mensagem nº23
Re: Codex Adeptus Mechanicus
Mas que abuso...
Draco- Mensagens : 954
Data de inscrição : 27/06/2012
Idade : 32
Localização : Póvoa de Varzim
- Mensagem nº24
Re: Codex Adeptus Mechanicus
Cult Mechanicus Weapons & Wargear (translated from yesterday’s French info)
Mechadendrite Harness
The wearer can shoot with all shooting weapons in the Shooting Phase. In addition, the wearer is equipped with a data-pick
Data-pick
Range -, S user, AP-, Melee, Data-pick, Disruption
Data-pick: When a model equipped with a weapon with this special rule attacks in hand-to-hand, it gains an extra attack with this weapon at initiative step 10. This does not give an extra Pile In move.
Augurskull
At the beginning of each of your turns, the bearer can identify 1 Mysterious Objective anywhere on the battlefield
Electroclastic Baton
Range -, S+2, AP4, Melee, two-handed, Shock, Electroclast
Electroclast: A roll of 6 to wound gives the Instant Death rule
Electrostatic Gauntlets
Range 12” S4 AR- Assault 2, twin-linked
Range -, S+1, AP-, Melee
Eradication Beamer
Eradication shots have different profiles depending on the distance to the target. If the profile to use is not clear, the controlling player gets to choose:
Range 0-12”, S8, AP1, Heavy 1
Range 12-24”, S6, AP3, heavy 1, Blast
Macropistol
Range 12”, S4, AP6, Burst Pistol
Burst Pistol: When shooting with a weapon with this rule, throw 5 dice, but it is treated as a pistol in all other respects
Phosphor Serpenta
Range 18”, S5, AP4, Assault 1, Luminagen
Luminagen: -1 Cover for target and enemies may reroll charge distance.
Volkite Charger ~Editor: HEY, look what made it over from the Forgeworld Heresy books – VOLKITES!!!
Range 24″, S6, AP5, Heavy 3, Deflagrate
Deflagrate: After normal attacks from this weapon are resolved, count the number of Wounds removed from the target unit; immediately resolve the same number of automatic hits at S6 AP5. The models of the target unit must still be within range for these additional attacks to happen. The wounds lost because of this special rule do not cause additional attacks.
Mechadendrite Harness
The wearer can shoot with all shooting weapons in the Shooting Phase. In addition, the wearer is equipped with a data-pick
Data-pick
Range -, S user, AP-, Melee, Data-pick, Disruption
Data-pick: When a model equipped with a weapon with this special rule attacks in hand-to-hand, it gains an extra attack with this weapon at initiative step 10. This does not give an extra Pile In move.
Augurskull
At the beginning of each of your turns, the bearer can identify 1 Mysterious Objective anywhere on the battlefield
Electroclastic Baton
Range -, S+2, AP4, Melee, two-handed, Shock, Electroclast
Electroclast: A roll of 6 to wound gives the Instant Death rule
Electrostatic Gauntlets
Range 12” S4 AR- Assault 2, twin-linked
Range -, S+1, AP-, Melee
Eradication Beamer
Eradication shots have different profiles depending on the distance to the target. If the profile to use is not clear, the controlling player gets to choose:
Range 0-12”, S8, AP1, Heavy 1
Range 12-24”, S6, AP3, heavy 1, Blast
Macropistol
Range 12”, S4, AP6, Burst Pistol
Burst Pistol: When shooting with a weapon with this rule, throw 5 dice, but it is treated as a pistol in all other respects
Phosphor Serpenta
Range 18”, S5, AP4, Assault 1, Luminagen
Luminagen: -1 Cover for target and enemies may reroll charge distance.
Volkite Charger ~Editor: HEY, look what made it over from the Forgeworld Heresy books – VOLKITES!!!
Range 24″, S6, AP5, Heavy 3, Deflagrate
Deflagrate: After normal attacks from this weapon are resolved, count the number of Wounds removed from the target unit; immediately resolve the same number of automatic hits at S6 AP5. The models of the target unit must still be within range for these additional attacks to happen. The wounds lost because of this special rule do not cause additional attacks.
Draco- Mensagens : 954
Data de inscrição : 27/06/2012
Idade : 32
Localização : Póvoa de Varzim
- Mensagem nº25
Re: Codex Adeptus Mechanicus
Nao se assustem com a formação, ja fiz as contas i se o outro detachment for 1a unit de cada tambem como nos skitarii tudo barebones fica por pouco + de 1920pts, logo essa formaçao nunca vai ver a luz do dia se os torneios mantiverem os mesmos pontos de sempre
camisa- Mensagens : 1133
Data de inscrição : 17/04/2012
- Mensagem nº26
Re: Codex Adeptus Mechanicus
Podes crer que nao. Aumentar os pontos esta fora de questão
Sutr- Mensagens : 447
Data de inscrição : 24/08/2012
Idade : 45
Localização : Maia
- Mensagem nº27
Re: Codex Adeptus Mechanicus
em torneio tambem acho que nao, ja assim como esta é dificil chegar ao fim de um jogo em torneio quanto mais com mais cenas.
em friendly games? é o que apetecer e nao digo que nao a uns joguitos maiores (ou menores)
em friendly games? é o que apetecer e nao digo que nao a uns joguitos maiores (ou menores)
hellboy- Mensagens : 2414
Data de inscrição : 17/04/2012
Idade : 45
- Mensagem nº28
Re: Codex Adeptus Mechanicus
há certas formaçoes que existem para jogar Apoc. lembre-se que esse sistema tem muita saida nos inglaterra
Draco- Mensagens : 954
Data de inscrição : 27/06/2012
Idade : 32
Localização : Póvoa de Varzim
- Mensagem nº29
Re: Codex Adeptus Mechanicus
Relics:
– 2+ Armour save to bearer + all weapons in the unit have the Cognis SR
– Bearer and unit gain “It will not die” SR
– Every turn may choose to identify a Mistery objective or observe an enemy vehicle. All rolls to penetrate againts an observed vehicle may be re-rolled, as well as glancing hits.
– One CC weapon that only Works againts vehicles. Make only one attack, if hit, roll in a table:
1: Controller of target vehicle may restore one hull point
2-3: Controller of weapon decides if vehicle loses one hull point or restores one.
4-5: Same as above but 1D3
6+: Same as above but 1D6
– Kastelan protocols have an inmediate effect. Previous protocol may not be chosen anymore.
– Model gains 1D6 CC attacks S4, AP5, Shred
Canticles:
They are declared at the beginning of the turn. 3 possible effects depending on the amount of units in your army. Cannot use the same one twice.
Units Effect
1-3 Stubborn
4-7 Stubborn + reroll Fear, Pinning and Moral
8+ Fearless
1-3 In CC, every enemy unit receives a S4 at I10 hit for every Cult model in this combat
4-7 Same as above, but 2 hits per Cult model
8+ Same as above but 3 hits
1-3 Reroll 1 to hit in CC
4-7 Reroll 1 and 2 to hit in CC
8+ Reroll to hit in CC
1-3 Stealth
4-7 Shrouded
8+ Both
1-3 +1S
4-7 +2S
8+ +3S
1-3 Reroll 1 to shot
4-7 Reroll 1 and 2 to shot
8+ Reroll to shot
Formations:
– Cohort Cybernetica
1x Dominus
2 Kastelan Robot Maniples
Kastelan protocols have an inmediate effect when chosen
For every Datasmith and Dominus one Robot may fire to a different target.
Dominus and the 2 maniples are a single unit. Dominus may not abandon the unit.
– Elimination Maniple
2-3 unitos of Kataphron Destroyers
1-3 Kastelan Robot Maniples
If one Robot inflincts one unsaved wound or a penetrating hit with a weapon with the Luminogen SR, the rest of the formation gains +1BS and ignore cover when firing to that unit.
– Numinous Maniple
2-3 units of Fulgurite Electro-Priests
2-3 units of Corpuscarii Electo-Priests
If a Corpuscarii unit is at 6″ or less of 1 or more Fulgurite unit, they gain +1 shot when firing. If one unit suffers one or more unsaved wounds, it is considered “electrified” until the end of turn.
If a Fulgurite units attacks in CC to an “electrified” unit, they reroll to wound
– Holy Requisitioner
1 Dominus
2-3 Kataphron Breachers
Deep Strike
They have to stay in Reserve. When deployed, the Dom¡nus does not scatter if deployed at 6″ or less of an objective marker. Breachers do not scatter as long as they arrive at 6″ or less of the Dominus.
They have the Zealot and Counterattack SR when at 6″ or less from a objective marker.
– 2+ Armour save to bearer + all weapons in the unit have the Cognis SR
– Bearer and unit gain “It will not die” SR
– Every turn may choose to identify a Mistery objective or observe an enemy vehicle. All rolls to penetrate againts an observed vehicle may be re-rolled, as well as glancing hits.
– One CC weapon that only Works againts vehicles. Make only one attack, if hit, roll in a table:
1: Controller of target vehicle may restore one hull point
2-3: Controller of weapon decides if vehicle loses one hull point or restores one.
4-5: Same as above but 1D3
6+: Same as above but 1D6
– Kastelan protocols have an inmediate effect. Previous protocol may not be chosen anymore.
– Model gains 1D6 CC attacks S4, AP5, Shred
Canticles:
They are declared at the beginning of the turn. 3 possible effects depending on the amount of units in your army. Cannot use the same one twice.
Units Effect
1-3 Stubborn
4-7 Stubborn + reroll Fear, Pinning and Moral
8+ Fearless
1-3 In CC, every enemy unit receives a S4 at I10 hit for every Cult model in this combat
4-7 Same as above, but 2 hits per Cult model
8+ Same as above but 3 hits
1-3 Reroll 1 to hit in CC
4-7 Reroll 1 and 2 to hit in CC
8+ Reroll to hit in CC
1-3 Stealth
4-7 Shrouded
8+ Both
1-3 +1S
4-7 +2S
8+ +3S
1-3 Reroll 1 to shot
4-7 Reroll 1 and 2 to shot
8+ Reroll to shot
Formations:
– Cohort Cybernetica
1x Dominus
2 Kastelan Robot Maniples
Kastelan protocols have an inmediate effect when chosen
For every Datasmith and Dominus one Robot may fire to a different target.
Dominus and the 2 maniples are a single unit. Dominus may not abandon the unit.
– Elimination Maniple
2-3 unitos of Kataphron Destroyers
1-3 Kastelan Robot Maniples
If one Robot inflincts one unsaved wound or a penetrating hit with a weapon with the Luminogen SR, the rest of the formation gains +1BS and ignore cover when firing to that unit.
– Numinous Maniple
2-3 units of Fulgurite Electro-Priests
2-3 units of Corpuscarii Electo-Priests
If a Corpuscarii unit is at 6″ or less of 1 or more Fulgurite unit, they gain +1 shot when firing. If one unit suffers one or more unsaved wounds, it is considered “electrified” until the end of turn.
If a Fulgurite units attacks in CC to an “electrified” unit, they reroll to wound
– Holy Requisitioner
1 Dominus
2-3 Kataphron Breachers
Deep Strike
They have to stay in Reserve. When deployed, the Dom¡nus does not scatter if deployed at 6″ or less of an objective marker. Breachers do not scatter as long as they arrive at 6″ or less of the Dominus.
They have the Zealot and Counterattack SR when at 6″ or less from a objective marker.
Draco- Mensagens : 954
Data de inscrição : 27/06/2012
Idade : 32
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- Mensagem nº30
Re: Codex Adeptus Mechanicus
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